I’m a 27-year-old game developer and data enthusiast from Barcelona. I build games not only to entertain but also to explore how data can reveal patterns in player behavior and design impact. In each of my projects, I implement systems that collect gameplay data, from player progress to interaction patterns, allowing me to analyze how people play and turn those insights into meaningful reports. It’s both a creative outlet and a way to bridge my passions for interactive design and data-driven storytelling.
My background in Unity development has given me hands-on experience building complete games, from prototypes to published titles. My first commercial release, Bald Ball, is available on Steam, and I regularly share smaller experiments on itch.io. I’m currently working on new gameplay prototypes and developing personal software tools to automate and optimize parts of the data analytics process.
I studied data analytics at Ironhack, where I built Python and AI-based tools to streamline analysis workflows. I continue to grow as a data analyst by experimenting with datasets from my own games and refining my ability to turn raw numbers into actionable insights that inform both design and development.
When I’m not coding, I enjoy music production, oil painting, bouldering, and hiking. These creative outlets, much like data, help me look for patterns in seemingly unconnected things.
Albert The Wrench PDF Reader is a feature-rich, customizable PDF viewer built with Python that offers an intuitive interface combined with powerful document management capabilities. Designed for both casual users and professionals who need efficient PDF navigation and annotation tools.
Download
Source Code (GitHub)