Terra is a voxel-based sandbox game created by Albert Freeman with no limits - literally, there is no height limit. Currently, the game is in the early prototype stage.
In its current form, Terra is an island-based survival experience where players find themselves stranded on a procedurally generated island. The goal is to create a unique survival-packed experience that captures the feeling of being stranded on an island, with future plans to expand into multiplayer gameplay.
As development progresses, Terra will evolve into a floating islands-based survival experience, where the world will be made up of multiple sky islands, focusing on exploration, survival, and building across floating lands. This update will mark a major shift in world design and gameplay style.
Check out these screenshots and concept art from Terra:
I'm a 27 year old game developer from Barcelona who creates Unity games. My first commercial game, Bald Ball, is available on Steam. I also publish smaller experiments on itch.io and on this personal website.
I studied data analytics at Ironhack Bootcamp and am currently learning C++ from scratch using Bjarne Stroustrup's book, which has been one of my best learning experiences so far.
In my free time I like making music, painting with oil, bouldering and hiking, though I don't have much time for those things right now.